Lost in Concept: Games That Should Have Been Different – Prey

Good day. The annual ceremony is over TGA 2016. They showed a lot of interesting things, for example a new trailer Death Stranding from which it is only clear that Kojima is a genius and the first decent gameplay Mass Effect Andromeda from which it is clear that Mass Effect I’m not waiting anymore. Well, that’s all, I’ve already listed everything interesting. Well, there was another gameplayPrey. He inspired me to write this post. Here I will try to tell you how it happened that the brutal and brutal shooter of 2006 turned into an atmospheric action movie about a bounty hunter, but then something went wrong, and in the end we have a reincarnation in a mug, and enemies from Ikea. But first things first. So, I’m talking, of course, about Prey and her unenviable history.

First part Prey was a sci-fi shooter, match Doom 3. Main character, Indian Tommy, I was in my friend’s bar, playing slot machines, changing channels on TV, fighting with gopniks and then BAM BAM BAM. And the main character is already on the spaceship, tied and defenseless, and aliens are roaming around.

Well, then escape, a wrench and a reduction in the alien population on a sky-high scale. But there were quite a lot of interesting features. All weapons, except the wrench, were organic, the game used portals to travel through locations, you could turn rooms upside down, and so on.

Prey was absolutely not shy about making gestures. Here and there you could find scraps of human bodies, walls stained with blood, watch how the protagonist’s grandfather was torn to pieces, and of course, kill possessed children. Eh, now they would ban the release of this..

In general, the first Prey turned out to be a success and was able to take its rightful place among other popular shooters of those years. Developers from Human Head Studios immediately sat down to rivet a sequel (which was supposed to be a direct sequel), but then came to them ZeniMax and offered to make the game under their wing, and in return they would give them some money. No sooner said than done. U Human Head funds appeared to develop exactly the game they wanted, and ZeniMax received the rights to Prey. Ultimately this and I was the beginning of the end.

In 2011, Prey 2 received an announcement and the first trailer. And your mother, how good he was. Western atmosphere, intriguing plot, Johnny Cash on the chorus. Everything was as it should be.

The main character should have been Killian Samuel, air marshal on one of the plane flights. Well, again BAM BAM BAM, the plane with the main character on board is kidnapped by aliens, he is the only survivor, there is no way to return to his home planet, he has to settle on this. Killian becomes a bounty hunter so as not to die of starvation. I must say that there are no people on this planet except him, absolutely.

It was a promising release. Many people liked the new concept and began to wait diligently and closely follow. And then the first gameplay appeared.

And he was good too. They showed https://21coukcasino.uk/ non-linear passage, parkour, new features with shootings and much more. The public was excited and no one could even think that the game would suffer a sad fate, because it was almost ready. The only complaint was about the graphics. The game still used the engine of the first part.

Bethesda I scratched my ass, looked at the money invested in development and the product, and decided to close the whole thing, cancel development, and send the developers to work on some kind of shooter Minimum, and then they completely dispersed them to their homes, of course, leaving the rights to Prey to myself.

So, here it is already 2016, on E3 showed a new version Prey by Arcane Studios. And what the fuck?! It was a completely different game, which was more like Bioshock.

From now on the main character Morgan Yu (or its female counterpart), who loves coffee very much, suffers from an eye infection, has gone crazy and hates furniture, but can also turn into a mug himself. Needless to say, such a drastic change in concept appealed to few people, and I was one of them.

I have no idea what’s going on in the developers’ heads, but they better stop. Although I don’t rule out the possibility that the game could turn out good, I still remember the 2011 version and I can’t look at this reboot without tears.

So, let’s sum it up. Prey went the wrong way at all. The only thing left from the original is the title. The game could be called anything, for example Furniture Destroyer. But apparently they decided to go with the name. In vain, it seems to me. The 2011 version had at least an indirect connection to the original. But we have what we have. The game is due out in March 2017, so we’ll see if I’m right.

Well, that’s all for me, I hope my whining doesn’t bore you.

Prey (2006)

Best comments

The adoration of a game that no one has played and the hatred of a game… that no one has played is already pretty intense.

Yes, yes, I’m also very sorry for the 2011 concept. But the game was simply thrown into the trash, and nothing can be done about it. It’s stupid to dislike the 2016 version because of this; the only thing its authors are to blame for is that they called it by the wrong name.

On the one hand, I understand the dissatisfaction with the 2017 project, since they completely changed the concept and turned it into a kind of mixture of Dishonored, Alien Isolation, System Schock, Bioschock. I watched the trailer for Prez (2011) for the first time on SG, and then the voiced trailer was released by the SG team itself, and I began to look forward to the game with all my heart. Everything that the developers promised then was quite fresh and not washed-out. In this post I saw the gameplay from the demo version from E3 for the first time, I was so upset, because the project was very interesting and the fact that the project was closed became incomprehensible. In the presented video, (thanks to the author), I agree that besides graphics, it is very difficult to get to grips with anything. Resentment.
However, I don’t think that the analogue from 2017 will be worse. Revised the concept. Revised gameplay. Let’s wait – the only way out. Of course, turning the GG into a mug looks much ridiculous, but this is a cool solution from a gameplay point of view. At least I haven’t seen anything like this anywhere. I like the atmosphere of the new Prey because of the similarity with System shock.
Ultimately, one project is ruined and another takes its place. Only time will tell what the outcome will be.

My comment was emotional.

Of course, turning the GG into a mug looks much ridiculous, but this is a cool solution from a gameplay point of view.

I have cognitive dissonance.

The first part had (I repeat) preconditions for a continuation.But it doesn’t matter, because my opinion is like a squeak in space.Yes, it’s stupid to judge someone else’s work without having your own.After all, the fingers of one hand are enough to count the number our companiesdevelopers)

Who else besides us, the players (spectators, users), will evaluate? Our opinion is more valuable. So, I don’t see stupidity in expressing my opinion.

Okay, calmed down)
As for Prey 2006, I’ll start posting a blog (this is the fourth time I’ve played, I’m making footage). So… for nostalgia.

Personally, I was also salivating looking at the materials on Prey 2, and waited diligently. But I don’t lose optimism about the new Prey either, and here’s why.
1) Under the wing of the gazebo, continuations of classic shooters were released and despite the changes compared to the originals, they turned out to be simply gorgeous.
2) Arkane made great two parts of Dishonored, yes, I know that Prey is making another division, but they will most likely cooperate.
3) Games based on the System Shock concept are good, they all received their praise, and deservedly so.

Regarding Prey 2017 – (expletive), are they really (expletive).In a mug?! No, well, you sure are (obscene language). Yes, as the author of the post said, Prey 2 was good – light irony, a cool breeze on a hot day, the smile of a girl passing by, not a raisin, but not the bottom and somewhat reminiscent of Guardians of the Galaxy. But what (expletive), bitch!
In general, money spoils people, and big money..

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