The disadvantages of this house include the abundance of doors: there were eleven of them, even twelve if you count Pete’s personal door. This door, in fact, was a hole in the window of an uninhabited bedroom. I cut it to the size of a pita’s mustache and covered it with a piece of wood. I must say that I spent a fair part of my life opening different doors to different cats. I once estimated that throughout its history humanity has spent no less than nine hundred and seventy-eight man-hours on this activity. I can show you the calculations.Pete usually used his own door, but there were times when he would force me to open a human door for him, especially if it was snowing outside. Even as a fluffy kitten, Pete developed a simple philosophy in which I was in charge of shelter, food and weather, and he was in charge of everything else. He punished me especially harshly for the weather, and Connecticut winters are only good for Christmas cards. This winter, Pete regularly inspected his door, but did not go out through it – he did not like the white substance covering the ground, and began to pester me, demanding to open the big door for him.He was firmly convinced that behind one of the doors there must be summer. This meant that each time I had to go around all eleven doors and keep each of them open until he was sure that it was still the same winter behind it and gave up on his search.But he never stopped looking for the door to Summer.
"Door to Summer", R. Heinlein.

Immersed in silent sorrow and tired, in the dead of night, Once, when I was drooping, dozing over a book of one Of the knowledge forgotten by the world, a book full of charms, – A knock came, an unexpected knock, on the door of my house: “It was a traveler who knocked on the door of my house, Only a traveler – nothing more.”.
"Raven", E. By.

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Doors. Device for passing through walls. A simple, everyday thing that we never think about. They just are. They surround us from birth until death. We pass through them millions of times in our lives, opening and closing them. Another thing. Like shops, shoes, clothes. There’s nothing mysterious about them. Philosophical. The door has no sacred meaning. Simple utilitarian item. But if you start from this? Rip off the packaging of previous views and see what’s underneath? Yes there is nothing. A door is like a door. But these are open. I’ve always wondered what a closed door hides behind it. Now you open it – and what will be behind it?? I used to stop at the front door of my house, take out the key and turn it with trepidation, carefully, in the naive hope that right now, right at this moment, the door will open and reveal its treasure: not the familiar hallway from childhood, but something else – a new world, a new story. This is where it all starts. Closed doors are intriguing. “The monster behind the door is much scarier than the monster standing right in front of you.”. Because the unknown is scary. Now you open it, take a step beyond the threshold – and so what?? We strive to put our world in order, to find an explanation and meaning for everything because of the fear of chaos. I don’t like modern horror films – for me they have gone the wrong way: instead of fear and atmosphere – only disgust and disgust. They turned demons, ghosts and all the brethren that have been frightening us since the dawn of Humanity into ordinary butchers from the market. Trite. But if you don’t show it, don’t savor it, leave it behind the scenes? It will have a stronger effect. Imagine you are locked in a room. And behind the door a man is screaming heart-rendingly and knife blows are heard. 3 minutes of torture. 3 minutes of screaming. Then silence. Blood flows to you from below the threshold. Steps. blade sound. And you realize that only a weak wooden door separates you from the monster. This is a stronger effect than when a cameraman films the same scene, showing the entire cutting process.

The technique of suspense is also https://slottieclub-casino.uk/games/ used in games. It’s good when you come across a whole bunch of first aid kits and ammo and you understand that the boss is coming, but behind which door?? When you meet him you feel relieved. It’s bad when you don’t know where to go. You wander and wander through the labyrinth of the level, puzzling over which door you need to go through. This is also the unknown. After all, doors in video games hate gamers. Act as a fifth column. Putting spokes in wheels. They are like women – they either need a special approach or a key. Or all at the same time. Like some other beauty, the door stands in front of the player as an impregnable obstacle, capriciously demanding a key of a certain shape and not less than a certain cost. And yes, you definitely need to take her to a restaurant. You can’t take the door with brute force. A gamer may have the most destructive weapon in the Universe, destroying a small army at a time, but it will fail against an ordinary door.

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But the misadventures don’t end after finding the key. Most of the time you know which door the key is for, but if not? And you begin to wander among many doors, trying to find exactly the one you need. Leading you further. Symbolic, isn’t it?? Don’t we spend our entire lives banging on closed doors, trying to open them?? But even having found it, do we always understand that it is open?? And sometimes a door opens somewhere in the distance with a barely noticeable click, the timer starts ticking until it closes, and like a madman, you have to rush through the level, overcoming obstacles to make it in time. To avoid getting stuck. Movement is life.

The unknown of what the door hides is one of the poles. The opposite is knowledge. What’s behind the door. Horror games are built on this principle. Knowing what awaits you (after all, these are horrors), you are forced to open doors, overcoming yourself. It’s safer and more comfortable to stay here, in this room, and not wander around the building, where creepy sounds and knee-deep blood can be heard from behind every wall. But you have to. This is imaginary security. You have to move on. Must. So you open the door and step towards the unknown, another monster. You simultaneously know that a monster or a mystery awaits you there, but at the same time you know nothing. Who, what and why is waiting for you. Every open door is a leap into the unknown, where you know the general outline of the plot, but don’t know the details. But more often than not, life gives you an outdated script, a couple of revisions behind, making a movie of your destiny based on a work unknown to you.

Unknown and knowledge. But we have not yet agreed on such a thing as courage. Or another word. An unknown that describes the state or quality of a person being forced to open a door, enter a room, and do what he is supposed to do. What does a doctor feel when he knows that he needs to open the waiting room door and tell his family that he has died?? What does an ex-lover feel when he has to walk into a café and say that what he said was a lie?? What does a person feel when forced to kill another person in cold blood?? Stupid questions, really? Stupidity, stupidity.

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Simple doors. Two states: open and close. Keys, lock. And so much hidden behind them. Human destinies, hopes and aspirations.

I’m walking in circles. I keep repeating the same facts. Analytics. Computer games. Doors. They protect us from enemies. Gives peace of mind. Hiding us from the crowd. It is behind closed doors that we can relax, take off all our masks and become who we are. If you haven’t forgotten who you are yet. Sometimes there is a frightening feeling that the mask is no longer there. She became you. We play many roles in life. We must restrain ourselves. After all, there are so many rules, so many frames and boundaries. Keep yourself together. Behave with dignity. But once you close the door behind you, what remains?? How much evil happened behind closed doors. Not much. Frames, boundaries, rules always remain with us. They can’t be eradicated.

So what are doors? Simple devices for passing through walls? Or something more? The choice is yours.

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