In this guide I will try to help people like me, but most likely you will not be able to completely restore your main character, because:

1. It will be very tedious and long.

2. Most likely luck will not be on your side.

Let’s get started :0

Cloud

But don’t despair too much! If you have a game Steam version, then you can check your cloud saves, thereby restoring your character completely.

To check whether cloud saves have been enabled, we select the game in the list, click RMB and choose Properties

If you have a checkmark, then follow the link and in the window that opens look for the save we need, then click Show files.

Load the save we need and transfer it to the save folder.

In the case of Disco Elysium, the folder is located in this path:

C:\Users\[USER NAME HERE]\AppData\LocalLow\ZAUM https://grand-hotel-casino.uk/ Studio\Disco Elysium\SaveGames

If you didn’t have the cloud turned on, then make yourself some tea and we’ll start restoring the adventures of the RGM employees.

Let’s start with the simplest method.

Go to the Steam manual and look for saves for achievements there. (Or just follow the link: TYK)

In the article that opens, we look for the closest preservation for us. (A photo is attached for each)

When we have found what we need (if we have found it), then follow the link under the save and download it.

Now, to transfer it to the game, we follow this path:

C:\Users\[USER NAME HERE]\AppData\LocalLow\ZAUM Studio\Disco Elysium\SaveGames

And there we transfer the format archive .zip

You can enter the game and check the functionality of the save.

You can already play, but if you want to customize these saves for yourself, then I advise you to stay.

Editing character characteristics to suit your needs

To edit the character’s characteristics to suit our own, we go to the save folder.

C:\Users\[USER NAME HERE]\AppData\LocalLow\ZAUM Studio\Disco Elysium\SaveGames

And we select our save, which we transferred to the folder, after which we DO NOT PULL OUT or UNPACK the contents of the file format .zip, since we will change all the characteristics we need right in the archive. (I advise you to either download the save a second time or copy it, since during our interaction it may stop working).

Now that we have found the desired save, go into the archive and look for a file that ends with .2nd.ntwtf.json and open it through notepad or another application in which we can change the characteristics (I use Notepads from the Microsoft store).

We are looking for the value we need. (They are signed in quotation marks, as in the screenshot)

To put the meaning we need, we look for the word amount and edit to the level we need.

Then we save and go into the game to check what we have done.

Changes in some missions (Correct me if I’m wrong)

To change some values ​​in the plot we go to the file format zip. and already change another format file.1st.ntwtf.json and we see this picture

We change the meaning of the quests to those that we need or do not need and check. (I didn’t notice any differences in the game)

Completion

If the article helped you in any way or you would like to supplement it, then write about it in the comments under the article.

Large Japanese publishers, as you know, love to involve Western studios in the development of sequels to their games. And rarely anything good comes out of it. Suffice it to remember how I almost ruined the series Silent Hill Californian Double Helix Games (we’re talking about Silent Hill: Homecoming). Therefore, when it was announced that the third part Lost Planet will do again Californian Spark Unlimited, previously noted for the very mediocre action games Legendary and Turning Point: Fall of Liberty, many hastened to finally bury this series. However, today, a couple of months before the release, it seems that exactly Lost Planet 3 will be the best game in the series.

The first Lost Planet, released in December 2006, turned out to be not ideal, but quite an original and interesting action game. The usual Japanese battles with bad megacorporations and huge monsters, as well as shooting battles with combat robots, were supplemented by the need to constantly take into account unpleasant natural conditions: all the action took place on the snowy planet E.D.N. III, where the player constantly had to monitor the level of his thermal energy. In the sequel, for some reason the developers decided to melt away the harsh atmosphere, and the game turned into a mediocre cooperative action game in the jungle. After this, even Nostradamus could not predict in which direction the third part will go and whether it will go at all.

Snow, blood and minerals

What do we have in the end?? First of all, the authors deliberately lower the degree of heroism, dynamics and pomp: instead of the memoryless soldier from the first part or the brave mercenaries from the second, now the main character is a simple-looking hard-working miner Jim Peyton. He goes to planet E.D.N. III, just to make money and help my family. The action of the third part takes place before the events of the first, the NEVEC corporation is still conducting geological exploration work, building thermal generators and mines for the extraction of minerals containing valuable energy.

Jim works for NEVEC, he https://eucasinoonline.co.uk/ has no time for politics or a pretentious fight against corporations. Every day he climbs into the cabin of a huge mech and leaves the warm bunker on the surface of an ice-bound planet shrouded in snow storms to do his hard work: drill, mine, clear passages, repair frozen mechanisms. Therefore, many tasks come down to, for example, grabbing the hydraulics of jammed doors with a robot’s hand and vigorously shaking it.

Naturally, in the process, Jim will still encounter aggressive locusts, insect-like monsters that drank a lot of our blood in the first part. But Jim is not a super soldier, and his mech is not yet equipped with weapons. Therefore, the battles in the third part will be completely different. In the dark corridors of scientific stations, mines and bases hidden under the ice, the gameplay will be more reminiscent of Dead Space: we carefully explore locations, periodically get scared when we hear unpleasant rustling noises, nervously shoot monsters jumping out at us, and press hard on some key to prevent the creature from getting to Jim’s throat. And on the surface, while controlling the robot, you will have to grab huge locusts by their claws and tear off their limbs with a drill.

Live and Explore

All this is emphasized by a more precise survival atmosphere and attention to detail. We’ll spend half the game in the robot’s cockpit, where, in addition to realistic instrument panels, you can see a video letter from Jim’s wife – she complains that her son is growing up without a father. From time to time you will have to get out of the frozen fur and shoot the ice from its mechanisms. And one of the main dangers will not be locusts at all, but frightening snow storms that fall on us like an avalanche.

The authors themselves say that they want to make the main character and his environment as alive and realistic as possible. At any time you can communicate with different characters at the base, and after completing key missions the dialogues and mood of the interlocutors will change – they react flexibly to Jim and what is happening.

The structure of the game will also change. Lost Planet 3 emphasizes freedom and exploration. By talking with NPCs, you can take on side quests and return to already open locations to get new materials – they will be needed when purchasing upgrades for weapons and fur.

Despite the increased focus on story and atmosphere, multiplayer, which has always been an important part of the series, is here to stay. Moreover, there will be a new Scenario mode: here players, divided into NEVEC fighters and “snow pirates”, complete related tasks. For example, some must lead a drill to the target, while others try to prevent this. During breaks, players will be able to customize character classes, choosing weapons and perks for them.

In the end Spark Unlimited And Capcom It seems like we chose the right decision. If Double Helix Games in Silent Hill: Homecoming decided to add action and dynamics to the horror, here everything turns out exactly the opposite: from a cooperative action movie Lost Planet turns almost into survival horror with a thick atmosphere, reminiscent at the same time of Dead Space, "Aliens" and "The Thing".

A weekday evening in the tavern went on as usual. Factory workers were noisily discussing the past shift, a guard was making greasy compliments to the girls delivering orders, in the farthest corner two nobles were whispering about something, and at a table near the counter two people dressed as clerks from the city office were discussing the papers laid out in front of them.

-You think you’re smarter than me? – an argument flared up at one of the tables.
– No, of course not, because you are our think tank!
– Same thing.
– SARCASM!
– Oh, you..
– Hey! – the tavern owner barked at them from behind the counter. – If something is not shared, there will be a showdown on the street!
– Great idea! – the debaters exclaimed and headed towards the exit.

At the door they encountered https://betticasinoonline.uk/ a traveler wrapped in a hooded cloak. Holding the bag hanging over his shoulder, he crossed the room and sat down at the counter next to the clerks with papers. Removing his hood, he revealed a wide red face and bright red hair.

– Hello, sweetie. What will you do? – the hostess asked him.
He muttered something under his breath. The hostess nodded, poured him a glass of beer and gave him a plate of potato chips, now popular. The wanderer began to crunch on the foreign dish, washing it down with beer.

– Listen, why do we even need to work here?? – one clerk asked another. – Let’s go to the office.
– It’s far away. Here we will quickly cope with the translation. And if we get it done faster, we’ll get to work on a new order faster. Okay, what’s the next sentence??
– “You’ll make me miss the train!"Some kind of nonsense.
– Probably some kind of metaphor.
– I believe you are translating the second part of the novel about Nathan Drake? – looking ahead, the traveler asked loudly.
– You tell us this? – asked one of the clerks.
“Yes, you,” the wanderer turned to them. Leaning his back on the counter, he continued: “I’ve already read the original novel.”. You see, the word “miss” from the language of the elves means not only “to be bored”. In this case, it also means “to skip”, which in combination with a train makes much more sense. But why do we need meaning if ignoramuses like you can simply take the first translation of a word that comes along from the dictionary?? It’s scary to think how you translated the idiom “desperate times”..
The wanderer watched with satisfaction as the clerks’ faces turned purple with anger.
– Sir, it seemed to me, or did you just call us ignoramuses?? – asked one of them.
– Oh, sorry! I wanted to call you hopelessly stupid ignoramuses who, by their existence, insult the very profession of translator!
– Yes, I..

The offended clerks rushed at the wanderer with their fists. Expecting such an outcome, the traveler threw an empty plate of chips in the face of one of them, causing him to retreat a couple of steps. Having waited for the second one, he parried his blow, grabbed him by the collar and smashed his head against the counter with a flourish. Turning around, he grabbed the stool on which he had been sitting a minute ago and hit the first one on the head, causing him to fall to the floor. Turning to his opponent, who remained on his feet, he took out a thick book from his bag, similar to a dictionary of the Elvish language, and began to hit his opponent on the head with it until he lost consciousness.
– Oooh, bitch! – the wanderer kicked the defeated enemy.

Out of the corner of his eye, seeing someone standing next to him, he turned around. In front of him stood those two nobles who were sitting in the far corner. Seeing such a picture, both the tavern owner and the guard decided not to interfere. The wanderer warily examined the sudden guests.

“That’s it, guy, I’ve finished the game,” said one of them. – Now you work for us.

Lost Ruins is a game where a schoolgirl with an anime appearance can put on a maid costume to more actively wield a broom, women’s panties drop from enemies, bosses need to be hit on the chest to deal damage, and zombies give a quest to find a dakimakura. Usually fan service alone is not enough for a good game, however LR is also a very exciting metroidvania.

And it also has its own lustful Argonian maiden.

The anime world won, the merch turned out to be stronger..

Sometimes the backgrounds are really disappointing, they are so flat and static. It’s always more interesting to look at what’s right in front of the heroine.

"I won’t die in the toilet!»

In general, the game is able to reward the player with pictures that are pleasing to the eye. Not Owlboy, of course, but I can’t even call the graphics completely primitive and mediocre.

The developers placed the main emphasis on effects and animations. Enemy blood spectacularly floods the floor, it’s easy to get splashed at waterfalls, lightning flashes when it rains, and the screen becomes wet, all the friendly heroes dance like Rottytops in a series of games Shantae. It’s a pity that the sewage waters, into which we often have to plunge, react poorly to the heroine. Remember Touhou Luna Nights, where any liquid, when interacting with Sakuya, instantly lost calm, becoming covered in bubbling waves – this is WATER. However, even without this, the work done in the studio’s first game is impressive.

In a winter location you can see falling snowflakes, and when rolling, the snow will fly into the air right from under your feet.

When it rains, the screen becomes covered with drops, and the heroine gets wet. What’s interesting is that if you go under the roof of the building here, these effects will disappear, and the sound of the rain will disappear, the player will hear only muffled rumbles of thunder.

In this location, the animated sky resembles its counterpart in Royal Chapel from Castlevania: Symphony of the Night.

At the top of the tower you can always see twinkling little stars.

In some places there are even dynamic shadows that react to the light emitted by the heroine.

For comparison.

The developers also did a good job when they were doing sound design, although not perfectly. I love it when the game sounds, thanks to which I can believe what is happening on the screen. The heroine stomps almost everywhere in the same way, but different surfaces usually have different sounds; I definitely won’t confuse the creaking of wood and snow in Lost Ruins. When she swings her sword, she makes different sighs, the sounds of blows are always different depending on whether you broke a lamp or a floor candelabra, cut an orc, or break a living skeleton. Magic balls explode loudly when they reach their target. As for me, there is also a lack of additional work with water: when we find ourselves in it, there is a noisy “plop", but movement is almost imperceptible to hearing.

As mentioned above, the dialogues here are presented in the form of windows from visual novels with sprites of the speakers. Why the characters in the game even know about such things as NRIs is explained as the story progresses.

If you don’t like this https://gamebookerscasinoonline.co.uk/ kind of thing, then it’s better to play something more serious.

Of course, they won’t amuse you all the time, for this you need to get to the right characters. The research here is presented in a trivial way: we move forward, jump on platforms, sometimes choose the path we need from several available ones, while locked doors, behind which you can find unique loot, are opened with the help of magic, a found key, or after solving a puzzle, as well as if you come to them from the other side. It is worth clarifying that the usual acquisition of new abilities, as in most Metroidvanias, is not here, instead we are looking for new equipment, weapons and magic that allows us to move further, open closed gates, activate bridges and get into secret areas. There are very few hidden places, occasionally you can see a gap in the wall where you can crawl through, or a bridge from which you can jump, after which you will find yourself in an unfamiliar cave. Probably, today for some developers secret walls are bad manners, but I really missed them. Along the way there will be traps like swinging blades, statues that shoot fire arrows, machines that produce an electric barrier, etc., which can easily throw the player back to the last save. They are manual here, which is what computers from the Paleozoic era are for, next to them you can usually find a vending machine, each selling different items, and a portal. Sometimes you will come across statues that grant autosave, but keep in mind that they will not be allowed to be used again any time soon. If I understand correctly, you need to make at least a couple of such saves in other places, then you can use the old one again. The characters you meet in such places may be traders with unique equipment, as well as quest givers. It is unreasonable to skip tasks, because for their completion Heroine gifted with keys and useful weapons. Surprisingly, you can even fail some of them.

I don’t recommend skipping this knight’s quest if you want to complete the game to all endings. True, she will ask you not to open chests with useful items until the next meeting… The developers cruelly mocked those who like to loot everything in sight on their way. Oh yeah, guess who ruined the quest by saving after opening the chest? I had to start the game again.

Probably the funniest quest is related to this goblin. Long life to him.

It’s clear that you can’t do without battles in a game like this. At first I wasn’t particularly interested Lost Ruins, after all, many write in comments or reviews that she is a soulslice, and I’m not the biggest fan of this genre. Seriously, many reviews, especially negative ones, mention games FromSoftware. Well, so what?? The game is difficult, there are rolls, the character is slow – a clone Dark Souls, it turns out. However, in Lost Ruins there is no pumping with a ton of characteristics that still need to be figured out, which ones are responsible for what; no loss of souls or other currency after death; there is no build that you stick to throughout the entire playthrough; no stamina and long cooldown after a roll; there are no trillion ambushes with dishonest opponents; there are no enemies with hundreds of unreadable attacks for which you need to memorize timings; there is no active pause and other pleasant and not so pleasant elements of soul games.

All the developers went crazy as soon as they discovered how popular Fromov’s games were. Do you want a driving slasher a la Devil May Cry or Ninja Gaiden? No, keep the next one Dark Souls. Looking for a new Metroidvania to play?? Get ready that half of what you see will be with the note “souls-like». I recently took it for myself The Last Faith, which looks gothic and brutal Castlevania, and if at first everything was good, and I was ready to put up with the soul elements even before the purchase, then the game began to tire me: slow rolls with a long recovery time make me angry during battles with bosses and fat opponents; For some reason, healers are not restored at the fire, and enemies drop less and less of them as locations are explored; when a burning or electricity effect is applied to the hero, the lack of a normal pause is only annoying, and if the necessary items are in the active slot, then they still need to be found among the others, and the hardest thing is to remember in a couple of seconds which medicines are responsible for what. And my whip does such negligible damage to the skeletal dragon boss in the dungeons that it’s a shame to show it even to my relatives. Well, let’s go grind and level up. No, it’s clear that I’m a noob, but the game is great, I won’t argue. GiT GuD, as they say. But I don’t like these gameplay features.

And how glad I am that Lost Ruins hurts differently. The combat system is based on inflicting long-term negative statuses on the enemy. Each enemy has its own strengths and weaknesses, anyone can be wetted and struck by lightning, set on fire or first doused with oil for a better effect, poisoned, frozen, forced to spit blood non-stop. We must not forget about the surroundings: there is an electrical trap ahead? Stand right in front of her to instantly deal with the nimble slime attacking you. A jug of oil hangs above the zombie? Break it and then set fire to the spilled liquid on the floor. All this applies to Heroine. When colliding with any enemy or falling into a trap, you can die almost instantly if you are poorly prepared, so you always need to have the necessary consumables on hand, there are a lot of them hidden in locations, but they must first be discovered, and usually there are not enough items if you constantly miss enemy attacks.

From the very beginning, the developers warn that the game has a survival element. And, indeed, you have to constantly look for new items, adapt to the situation and use any means at hand to finish the battle with fewer losses. Thank Markus Persson, no crafting.

Spilled poison gets in the way?

So set it on fire!

The ideal way to deal with enemies is to freeze or electrify water.

Sometimes enemies can blind your alter ego. This is probably how people imagine console games when they say that they are nothing but soap.

Of course, you need to fight enemies somehow, not just throw cans of oil at them. To do this, the game has a rather large arsenal of bladed weapons: various types of short and long swords, daggers and two-handed weapons. Each sword has its own radius of destruction, as well as damage and a passive bonus such as increased damage to orcs or the ability to set the enemy on fire. The more powerful the weapon, the lower its speed, so it is better to remember the distance at which you can reach the enemy. However, usually the speed of some heavy ax is enough to destroy fast demon assassins in a few hits without taking damage, especially since you don’t need to worry about stamina, the same applies to rolls, which are restored instantly. What really needs to be taken into account is the type of animation of the weapon used: with a two-handed sword the heroine swings, causing damage to those who are a meter away from her, and with a dagger she makes piercing attacks directly in front of her. This is very important, because if a small spider comes close to you, then you can’t hit it with a long zweihander. Also, for those who like to play rangers, there are bows and throwing weapons, and for magicians there are many runes with homing arrows, stealing health, summoning electric spheres for protection, ice explosions, etc. – use it for your pleasure, as long as you have enough mana. The main thing is that the pause here is just that: a pause, so at any moment you can retrain from a fighter to an archer or drink a potion to resist burns.

Difficult to approach the enemy? Shoot with a bow!

The shield is your best friend. It can even be used with two-handed weapons.

Almost every weapon is useful, if not until the end of the game, then at least in certain locations.

The heroine has few active items: two slots for weapons, two for magic and from one to three for equipment, depending on progress in the game. Equipment should always be changed according to the situation. There are constantly not enough slots, and you need to choose whether to put on a swimsuit to quickly overcome the water section, or equip armor to increase protection from bleeding, because there is a spearman on the way, which causes the corresponding effect Heroine. Some things can not only be found, but also bought from sellers or in vending machines, but the prices are such that it is better to spend money on a couple of inexpensive consumables, anyway, these are the only things you have enough money for. Over time, you will come across imbued equipment, which allows you, for example, to heal one at a time HP after striking or gradually restore mana without consumables. I would say that this spoils the balance, but even so you can die with a couple of missed attacks, and sometimes it is more profitable to equip yourself with a less powerful thing, but it will definitely protect you from specific opponents. Often a suitable item is not available, which is especially critical in boss fights; in such cases, it is better to strengthen yourself and rely only on your skill, or maybe you will discover a weakness in the enemy and develop tactics against him with existing equipment.

The bosses here are varied, each has two or even three phases, while they change not only the moveset, but also their appearance: an aggressive schoolgirl with a katana turns into a large flying demoness and summons levitating swords, a huge ice queen causing a storm, on the contrary, becomes your height, but now creates her own doubles, etc.d. They are never limited to applying Heroine one negative status, so you always need to prepare before traversing again. With the right equipment and knowledge of the enemy’s weaknesses, battles go quickly, the main thing is to change equipment in time and use consumables if you could not avoid damage and your health quickly decreases.

Initially I passed Lost Ruins on medium difficulty, but to get the true ending you need to play on hard. And, you know, the developers did everything right: they motivated players to complete the game on “Veteran”, where it is fully revealed. Yes, enemies hit harder and absorb more damage, but you already know their weaknesses and remember about rooms with useful loot. In addition, it was on “Veteran” that I began to use almost all the weapons and equipment, and began to beat bosses using cunning rather than stupidly inflicting as much damage as possible. Now it wasn’t me who was locked up with them – it was them who were locked up with me. I don’t recommend starting the game on high difficulty, but when you play through it again you get the same wonderful sensations as when starting the same Dark Souls on NG+. True, the ending, as usual, was disappointing. New art. Thank you…

At the very beginning, you can find one interesting item… Well, at least the developers are not hiding what exactly has changed on the new difficulty.

After completing the game, several new modes open up: killer mode, in which you will have to use only daggers from edged weapons, witch mode, designed specifically for players who love to play mages, and, most interestingly,, boss mode. The player will control three characters locked in one body after a battle with Heroine, namely we will play for Kanu, bloodthirsty girl with a katana, Yuri, an anime-obsessed magician and a silent archer June. We will replay the game and fight old bosses. This mode differs from the main one in that the heroines already have a ready-made motion set with weapons, and they constantly need to be juggled in order to reach the finale. When we visit the place of the heroine’s death, she turns into a boss, and you’ll have to deal with her together, so I strongly recommend learning the techniques of all your charges in advance. For example, Yuri can sprinkle various oils and poisons on the road, which can be set on fire using a beam from her staff, and I don’t remember anyone talking about this, I discovered it by accident. At the end a new boss will be waiting for you. It’s a pity that no other new opponents appear throughout the entire playthrough.

You will replay the game as these beauties, always quarreling with each other.

The game menu has a separate Gallery mode, where you can see various sketches, arts and endings that open after completing the game.

Indeed, real art.

I think it’s time to take stock. I can highlight the following pros and cons of the game:

+ The game is moderately difficult so that it can be completed without broken gamepads, but you will have to work hard.

+ Good graphic effects for a 2D indie game.

+ Fanservice. Although for some this may be a minus.

– Few changes in new modes.

– For a metroidvania, the map is cleared too easily. I want more secrets.

– Memorable boss themes.

I had some fun playing Lost Ruins, and this is a rare case when I immediately decided to go through the game again, several more times. Of the last similar exceptions, I remember only any parts Resident Evil, where the whole point is in replaying, Deus Ex: Mankind Divided, because I wanted to understand the local history, River City Girls 2, after all, you need to upgrade all the characters, and the same Shantae: Half-Genie Hero with its modes for other characters. The game is definitely included in the collection "Favorite games». Hope, Altari Games fate doesn’t wait Atari, and developers will continue to delight gamers with their games in the future.

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